Tag Archive for: 3d

WIP – Yongphula domestic airport , Bhutan

Currently adding Yongphula domestic airport to Microsoft Flight Simulator.

It is located near the town of Trashigang and quite a scenic airport.

The tower and the newly added buildings are finished and ready for export.

 

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Ahu Tongariki ( Moai sculptures ), Easter Island , Chile for MSFS

Handcrafted some Moai statues for the Ahu Tongariki sightseeing place on the Easter Islands.

This scenery is now in game and can be downloaded at flightsim.to.

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WIP – Breezer plane model for MSFS #2

Currently working on a plane model for MSFS. 

It is a Breezer Sport Aluminium plane modelled with Maya. Currently texturing the cockpit. 

In game render without cockpit. Need to adjust some shaders. 

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Privatflugplatz Wangen Starnberg for MSFS – comparison

Here is a comparison of the private airfield near Starnberg. It is actually located directly next to the A95 highway near Schorn / Wangen. On Google maps it is referred to as “Privatflugplatz Wangen bei Starnberg”  E533.

Took the photos in August and used those to model the buildings in 3D with Maya.

Satellite images in the game were cleaned with the SDK, so there are patches of grass without 3D grass leaves.

Still need to add some custom grass material , so that the AI can grow some blades there.

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WIP – Breezer plane model for MSFS #1

 Currently working on a custom made plane for MSFS. Still need to do the texturing.

 Maya screenshots:

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Porsche 914 in game shots

Some in game footage of the custom modeled Porsche 914 for Trackmania United Forever.

Polycount is 3376 tris.

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Trackmania custom Porsche model with textures

Here are some Maya viewport screenshots of the Porsche 914 / 6 GT 3D model for trackmania with textures.

The textures were created with Photoshop.

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Low polygonal Porsche 914 for games

Modeled a Porsche 914 or more precisely a Porsche 914/6 GT doe the game trackmania.

It is a low poylgonal model with only 3376  poly -triangles.

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