Tag Archive for: texturing

Yongphula Domestic Airport, Bhutan for MSFS

Yongphulla Airport (IATA: YON, ICAO: VQTY) (also known as Yonphula Airport / Yongphula Airport) is a domestic airport in Bhutan, one of four airports in the country. It is located near the town of Trashigang in Trashigang District.

In game the ICAO code is VQ10.

All elements are now in game and can be downloaded at flightsim.to.

 

 

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WIP – Yongphula domestic airport , Bhutan

Currently adding Yongphula domestic airport to Microsoft Flight Simulator.

It is located near the town of Trashigang and quite a scenic airport.

The tower and the newly added buildings are finished and ready for export.

 

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Ahu Tongariki ( Moai sculptures ), Easter Island , Chile for MSFS

Handcrafted some Moai statues for the Ahu Tongariki sightseeing place on the Easter Islands.

This scenery is now in game and can be downloaded at flightsim.to.

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Privatflugplatz Wangen Starnberg for MSFS – comparison

Here is a comparison of the private airfield near Starnberg. It is actually located directly next to the A95 highway near Schorn / Wangen. On Google maps it is referred to as “Privatflugplatz Wangen bei Starnberg”  E533.

Took the photos in August and used those to model the buildings in 3D with Maya.

Satellite images in the game were cleaned with the SDK, so there are patches of grass without 3D grass leaves.

Still need to add some custom grass material , so that the AI can grow some blades there.

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WIP – Hangar and 3D building for airstrip – textures

Texturing the buildings for Privatflugplatz Wangen-Starnberg.

The buildings are modeled with Maya.

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Trackmania custom Porsche model with textures

Here are some Maya viewport screenshots of the Porsche 914 / 6 GT 3D model for trackmania with textures.

The textures were created with Photoshop.

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